

#Icarus icestorm expedition full
During those 20 hours I courted, then full on snogged disaster in countless ways, from not bothering to lay down respawn-granting bedrolls, to slamming raw watermelons I knew would give me food poisoning. It helps that my Icarus playstyle is ‘hubris’. I went on to spend another 20 hours (mostly) happily within its grasp. It’s like Schrodinger's cat, except if the cat was a bear made of draining thirst meters. It’s obviously flawed, wildly frustrating and frequently janky, but it’s also somehow simultaneously good enough to have kept me playing into the early morning on multiple nights without even realizing the time. The experience was so horrible it transcended mere discomfort and turned into, on some level, genuinely enjoyable farce. As the minutes dragged on, my mind flashed back to the time I spent half an hour searching for my wireless earphones amidst gails of horizontal rain on Brighton beach, shivering and still half-soaked from a foolhardy morning swim. I desperately needed to find and reclaim my pack, stuffed with meat, tools and building supplies, which was proving difficult because your corpse just appears as a small pile of excruciatingly indiscernible brown sandbags. It was dark, and also stormy, and also there were more bears. I’d just been savaged by a bear, and had morosely jogged back over to my corpse from the respawn drop ship several miles away.


It’s not revolutionary, but it’s still better than it has any right to be.Ībout five hours into Icarus, the new survival game from Day Z’s Dean Hall and co, I had a moment. When playing solo, Icarus is a largely unforgiving survival experience brimming with both jank and atmosphere.
